{5} Assigned, Active Tickets by Owner (Full Description) (4 matches)
List tickets assigned, group by ticket owner. This report demonstrates the use of full-row display.
zoogie (4 matches)
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| #42 | Use portable GIF library for IMR banners | Client | HoverRace 1.24 | enhancement | 07/11/08 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Currently, we're using the Win32-specific OleLoadPicture() for loading of GIF files. We should switch to a portable GIF loading library both for more flexibility and platform portability. |
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| #102 | i18n | Build System | HoverRace 2.0 | enhancement | 12/25/08 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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It's time we started thinking about how we are going to handle internationalization. On Windows, the project currently uses string resources (albeit without any other languages). This solution, however, is not portable. Options:
I personally don't think we currently have enough strings to justify any time savings from the second option, but there's an out-of-the-box solution already available, we should still consider the option. (Setting component to "Build System" since this is mostly build-time work that affects all parts of the project). |
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| #111 | OpenAL configuration options | Client | HoverRace 1.24 | enhancement | 01/05/09 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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OpenAL has a number of sonfiguration options which we need to expose before making it the default on Windows. In some cases OpenAL may not automatically use the most optimal sound device (e.g. if multiple sound devices are detected), so we need to allow the user to override. |
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| #51 | Floors of distant rooms are sometimes rendered on top of 3D objects | Client | HoverRace 1.24 | defect | 08/07/08 | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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On some tracks, such as "Balls to This", distant rooms are getting rendered on top of distant 3D objects. This is visible at higher resolutions as a thin (usually 1-pixel tall) horizontal line. |
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